[Free] Creating Objects Smartly: Factory Pattern With C# &Amp; Monogame
Learn to organize object creation in C# game development with Simple Factory and Factory Method – Free Course
What you’ll learn
- Understand the difference between Simple Factory and Factory Method patterns
- Implement both patterns using C# in MonoGame
- Create scalable and maintainable object creation logic
- Reduce coupling and increase flexibility in your architecture
Requirements
- Basic knowledge with C# and Monogame
Description
Learn how to create standardized objects using the factory pattern with C# and monogame.In this free mini-course, you’ll explore two foundational design patterns in object-oriented programming: the Simple Factory and the Factory Method. These patterns are essential tools for creating flexible and maintainable code, especially in game development. You’ll learn how to apply them directly in MonoGame, a popular framework for building 2D and 3D games using C#.
We’ll walk through how to encapsulate object creation logic, avoid duplication, and reduce tight coupling between classes. Whether you’re building enemies, power-ups, player types or any kind of entity using factory patterns makes it easier to scale your game and organize your codebase more efficiently.The course focuses on practical application: no unnecessary theory, just the essential concepts and clear examples you can apply right away. If you’re already familiar with basic C# and MonoGame, this course is ideal for you to take your skills to the next level.
By the end of this course, you’ll understand how to implement these patterns and why they matter — not only in game dev, but in software engineering as a whole.
Enroll now and create smarter, cleaner, and more maintainable code using the Factory Pattern!
Author(s): Debuglite Tutoriais