[Free] Unreal Engine 4 - Create A Standard Megascans Shader
Learn how to create a standard shader for Megascans library – Free Course
What you’ll learn
- Understanding the logic between Master Materials and Instances
- Create material functions
- Optimize your materials
- Create combined textures
- Import and setup LODs (Level of Details)
Requirements
- The basics of Unreal Engine 4 (camera movement, moving in the world…)
- The basics of material nodes (multiply, scalar parameters, static switch parameters…)
Description
Since a few months Megascans has become free for Unreal Engine 4 users, for this occasion and with this course learn how to create a step-by-step standard shader for Quixel Megascans.You will be able to apply this material to any rocks, branches, trunks, stumps, debris, mushrooms, assemblages but also any other 3d models available in the library (except “Plants” type models).
Author(s): Michael Gerard