[100% Off] Turtle Graphics For Pythoneers!

From Robots to Frameworks – Complete Course!

What you’ll learn

  • Use Python to plot points upon the classical mathematical plane
  • Create and manipulate colorized polygons
  • Scale and manage vector-based graphics
  • Use Python's built-in Cartesian text sub-system
  • Use over 3,400 additional vector-based glyphs & textual characters
  • Understand how to create several grid types, as used to create a colorized chess board
  • Understand how to draw special / international Unicode characters
  • Understand the basics of font creation, usage, as well as common glyph-rendering strategies
  • Create a basic calculator
  • Determine relative point-distances
  • Determine object heading & orientation
  • Create & manage the "Undo Buffer"
  • Use screen-relative viewports
  • Scale the global, world-coordinate, aspect ratios
  • Understand how to manage shape transformations
  • Respond to mouse events & keyboard operations
  • Create Lambdas to respond to framework events
  • Register user-defined shapes
  • Record & transform basic, as well as complex, shapes
  • Learn how to create a "Z Order" to manage user events
  • Understand the difference between shapes, the shape registry, and active-object instances
  • Simulate basic object movement & instance inter-operations

Requirements

  • Students should have experience using Python 3
  • Python 3.x should be installed
  • Python's Turtle Module must be installed (i.e: `import turtle` should work!)
  • Students should have completed Python 1000, Python 2000, and / or have a basic-educational equivalent

Description

This course has got it all … from testing, robotics, frameworks, simulation, animation, classical Cartesian and as well as modern computerized drawing planes you’ll never enjoy a more comprehensive coverage of both Python’s “batteries included” graphics module as well as professional programming practices.

Starting with the clear and universally understandable geometric classics – by the time you’ve completed my Turtle Graphics Training I personally guarantee you that you’ll be ready for the professional software development world.

We’ve even a demonstration on how to print your design on 3D printers.

Graphical Math

Throughout this training series students will be practicing their knowledge of how to use Python lists, tuples, dictionaries, functions, and classes to create graphical designs.

No longer three (3) separate opportunities, this unified educational opportunity now combines the 3000, 4000, and 5000 tracks (*) into one:

Level 3000

The first of a three-part educational experience, in this Python 3000: Turtles, Robots and Vectors educational opportunity students will be building upon their Python 3 programming experience. Complex programming concepts such as loops, blocks, and if-then-else statement and even collections can be graphically stepped-through as any shape is  propelled over any 2D or 3D coordinate-plotting strategies.

In this Python 3000 level opportunity we will begin by drawing shapes using programmable vector-graphics. We will discover how Python’s built-in graphical operations can be used to visualize complex programming, as well as classical mathematical, concepts.

Fonts & Graphical Simulations

Along the way, this Level 3000 educational opportunity reviews many graphical concepts, such as Cartesian Geometry, as well as a coordinate-free vector-based way to use Turtle-Graphics. We will demonstrate, as well as practice both techniques to create grids, polygons, as well as to display both shapes and fonts; the type of operations we’re going to need to complete the Python 4000, and 5000, lessons.

Exploring vector-based fonts and Fractals, in this session we will also develop several reusable techniques. Best practices designed to help us master Python’s classic mathematical and graphical plane.

Level 4000

The Python 4000: Graphical Events and Operations lesson set ushers past our basic understandings of plotting & motion-based shapes to allow us to create graphical frameworks -Design patterns that will allow us to call our functions within Python’s classical Cartesian graphics plane. Along the way we will also discover how to graphically gather input from application users, as well.

If you’re not familiar with how to create and use frameworks, or have never used a callback function, then I think you will find our intermediate training – or Python 4000 for Turtle Graphics – to be something that you don’t want to miss. –Certainly a lesson set that you’ll want to re-use, as well as practice!

Level 5000

In Python 5000: Cartesian Frameworks we will reuse what we have learned – frameworks and best-practices – to create and animate different many graphical designs & models.

A seldom taught feature, in Level 5000 we also will discover how to use Python’s  built-in Shape Registry. We will understand how to record – as well as to replay – complex vector operations. From external bitmaps, to vector graphics the surprising resizable & adaptable cursor can allows us to drag-and-drop items around our screens.

Finally you will understand what is required to create real-world software while practicing how to detect, collect, and to respond to keyboard, mouse, timer, input, and other real-world events. Highly reusable concepts & design patterns that professional software developers use to better manage, as well as to maintain complex software systems.

(*) The source-code solutions archives for each level can be downloaded to your computer from the last lesson of each Section.

Author(s): Mr. Nagy
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