[Free] Make Stylized Tree By Using Blender And Unity

Modeling in Blender, Make Shader in Unity – Free Course

What you’ll learn

  • Learn how to use Blender
  • Learn how to modeling
  • Learn how to use Unity
  • Learn Shader
  • Learn how to use Unity Universal Render Pipeline
  • Learn how to use Unity Shader Graph

Requirements

  • No Blender experience needed
  • No Unity experience needed

Description

This one hour long course is made for Blender & Unity new beginners. I will show you some tricks when using Blender and Unity, all my actions and short keys will show you in the video! Don’t worry even though you are new beginners!

Course contents:

  • Create tree trunk by using blender plugin

  • Make tree leaf texture in Photoshop

  • Use sculpt tool and particle system in blender to make tree leaves meshes

  • Make Stylized tree shader in Unity

  • Modify tree leaves’ normal to smooth leaves shadow

  • By using Unity URP shader graph to make tree leaves animation in wind

Softwares:

  • Blender 2.83

  • Unity 2019.4

  • Photoshop2019

Software instructions:

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development and used for games such as Pokmon Go, Monument Valley, Call of Duty: Mobile, Beat Saber and Cuphead. It is considered easy to use for beginner developers and is popular for indie game development.

Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and computer games. Blender’s features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, rendering, motion graphics, video editing, and compositing.

Author(s): Won Hurry
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