[Free] Figma Ux Design: Stop Watching, Start Designing (Beginner)

Designed for beginners who are tired of passive learning. One app, one project – wireframes, UI, prototyping & UX audit

Requirements

  • Computer with internet connection and web browser

Description

Opening Figma for the first time is overwhelming. A blank canvas. A hundred tools you have never used. No idea where to start. That feeling is completely normal – most people learning design have been there.

The difference between staying stuck and moving forward is not talent. It is having someone walk you through what to do first.

This course starts right there – at that blank canvas – and shows you what to do next.

Learn to Design a Real App in Figma – Hands-On, From Day 1

  • Build wireframes, high-fidelity screens, and interactive prototypes in Figma

  • Create reusable components and a mini design system with Auto Layout

  • Follow the same UX process used by designers in real product companies

  • Practice a UX audit by identifying and fixing usability problems on a real screen

  • Complete 5 hands-on assignments, one at the end of every day

UX design is one of the most in-demand skills in tech today, and you do not need a coding or design background to get started.

UX designers work at startups, agencies, product companies, and as freelancers. This course helps you build hands-on experience through a structured, project-based approach. You will design an app using Figma, and follow the same process that UX designers follow in actual product companies.

No unnecessary theory. No time waste. Only the things that actually matter.

Here is how the 5 days break down:

Day 1 – Wireframing and Information Architecture: Before you touch any color or font, you think like a designer first. You map the app flow and decide what goes where. This is one of the most important foundations in the design process.

Day 2 – UI Design and Visual Hierarchy: Now you apply the paint. Typography, colors, spacing. I show you simple, proven rules that make screens look clean and professional.

Day 3 – Figma Components and Design Systems: You build buttons, input fields, and cards, all reusable using Figma Auto Layout and components. This is how real design teams stay organized and consistent.

Day 4 – Prototyping and Interaction Design: You connect the screens, add transitions, and make everything clickable. You can share this prototype and people will actually feel the app working.

Day 5 – UX Audit and Redesign: I give you a screen with usability problems. You identify the issues. You redesign it. This is one of the most practical exercises in the course.

Every day ends with a hands-on assignment. By Day 5, you will have practiced creating a wireframe, high-fidelity UI screens, a mini UI kit, a clickable prototype, and a before-and-after redesign. That is 5 completed projects from a single course.

I did not learn UX from a textbook. I learned it by doing projects, making mistakes, and getting feedback from senior designers. That is exactly how I teach here. Short concept, then straight into practice. 18 lectures, 5 assignments, 5 quizzes, and one real project to learn by doing.

5 days. 1 app. Everything you build, you keep.

Author(s): UX Institute: Launch IT (UX) Career

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