[Free] Cascadeur - Basic Learning Course
Learning to work with Cascadeur from scratch – Free Course
What you’ll learn
- Learn the basics of animation
- Understand the Cascadeur interface and the basic principles of operation
- Learn the basic tools of Cascadeur: AutoPhysics and AutoPosing
- How to work with the Center of Mass, Ballistics
- We deal with the follow through and overlaps, as well as making animations
Requirements
- Computer with installed Cascadeur
- Basic understanding of animation
Description
This course is designed for beginner animators who want to learn Cascadeur software and the basic principles of creating physically correct animation.You will find this course useful if you want:
Get know the basic terminology that is used in animation
Understand physical principles in animation: center of mass, ballistic curves, angular moments, etc.
Get acquainted with the interface and basic principles of Cascadeur software
Learn how to correctly create poses for characters so that they look the most realistic
How to use the AI based tools of Cascadeur: AutoPosing and AutoPhysics
The course is built on a linear structure, moving from basic operating principles and animation to more complex things. Each lecture is supplemented by various examples, both your own and based on things you know.
In the lectures on jumps, poses and working with the Cascadeur toolkit, you can create different animations to see how it works live.
Going forward, we would like to expand the training with a deeper dive into each of Cascadeur software’s unique tools. So if there is something you miss in the lecture or something you don’t understand, we would be happy to get your feedback here or in the Cascadeur community.
If you are interested in studying physics in animation, creating animations which come close to reality, then come in and you won’t be disappointed!
Author(s): Tom Borovskis, Elena Lanovaya, Eugene Dyabin