[Free] A Beginners Guide To 3D Simulation In Cinema 4D
An introductory project-based course for the aspiring 3D motion graphic artist. – Free Course
What you’ll learn
- The fundamentals of 3D Simulation to help students gain an understanding of the tools and techniques used in the motion graphics industry.
- How 3D Simulation and Dynamics work in Cinema 4D.
- The use of the MoGraph Cloner, effectors, rigid body and collider body tags
- Controlling simulation with the tag settings friction and bounce
- 3D Modeling, cloning along a spline, the use of emitters, simulation tags and render settings
- Using various geometry to create an interesting animated effect consisting of cloned spheres and a maze-like structure
Requirements
- This is a beginner course and a basic understanding of Cinema 4Ds user interface is recommended.
Description
In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.Part 01: Introduction to 3D Simulation Techniques
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Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings
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Experimentation with parametric primitives and various geometry for different dynamic effects
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Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings
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Create a vase being filled with spheres
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Using an emitter with a rigid body sphere to start a simulation
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Work with the initial linear velocity
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Overview of the random, formula, push apart and step effectors
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Use of spherical, cylindrical, cone, linear, radial fields and falloff settings
Part 02: Dominos Project
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Model the dominos with splines and extrude nurbs
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Use domino images from the asset browser to texture the model
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Use the selection field to apply materials to the front, back and side of dominos
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Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path
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Adjust the cloners distribution settings for evenly spaced dominos
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Use rigid body and collider body tags to set-up the simulation
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Use and emitter to create the initial impact by setting the initial linear velocity for dominos to fall
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Refine bounce, friction and rigid body settings
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Define final output render settings to complete the animation
Part 03: Maze Project
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Model the 3D environment and add a collider body tag
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Create a sphere inside a cloner and assign a rigid body tag to start the simulation
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Model the maze geometry using parametric primitives
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Create shelves, front and add collider body tags
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Adjust the maze geometry to control the simulation
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Duplicate the sphere cloner to add additional animation to the scene
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Create sides to the maze to prevent spheres from falling outside of its borders
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Use the display tag to hide geometry in the perspective view
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Apply procedural Cinema 4D materials to the maze and spheres
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Use gradients on the spheres and refine their parameters for added visual interest
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Create a camera animation to follow the simulated sphere movement
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Define render settings for final output