[Free] R Shiny For Absolute Beginners - Hands-On Tutorial

Build your first shiny app from scratch, even if you have no experience with Shiny – Free Course

What you’ll learn

  • Know the basic components of a Shiny app
  • Understand the concepts of reactivity and reactive context
  • Create a layout for the user interface
  • Build input controls and output placeholders
  • Build output objects using the server function

Requirements

  • Experience with the R program – basic level at least

Description

In this Shiny tutorial you will learn the fundamentals of Shiny programming and, more important, you will build your first shiny app, starting from zero. So even if you have no experience with shiny right now, when you finish this tutorial you will be able to start building simple shiny applications.

So, lets see what you are going to learn in this course.

In the second section of the course, before getting into stuff, we review the app that we are going to build. This way you will have a clear idea about our goal. You can refer to this section at any time while learning to see what you have done until that moment and what remains to be done.

In the third section well clarify the main Shiny concepts. Well talk about the big components of any Shiny app user interface and server and well explain their role and function. Then well present the basic shiny app template you can use this template as a starting point for any app that youll build in the future.

In the next section well build a neat layout for our app. We cannot enter into advanced layout techniques , but well still create a grid layout to organise the app elements in the page and make the user interface good-looking.

The fifth section is about creating input objects. The inputs are the elements that allow the user to interact with the app. Youll learn how to write input objects using shiny code and well create the inputs that we need in our app.

The sections six and seven are about the outputs. First, well learn about output placeholders some special functions that indicate the type and place of each output object in the user interface. You will be acquainted with the output objects that the shiny program can build text, tables, charts and images. Furthermore, you will learn the exact procedure that shiny employs for creating outputs.

After learning about the user interface elements, you must understand how the server function works. But first you must grasp the concept of reactivity. The section number eight is dedicated to this topic. Here we define reactivity and explain the crucial concept of reactive context. To manipulate variables in Shiny we absolutely need to generate reactive context. Thats why well learn a few functions that do exactly that. Everything is presented in detail in section eight.

When you become familiar with reactivity, you are able to write the server part of you application. This is what we are going to do in the last section of the course. We will learn how to manipulate data in a Shiny environment (that is, in a reactive context), how to print text in the user interface, how to create and display an interactive table, how to build charts in shiny using the ggplot2 package.

At the end of this section, our app will be completely functional.

There is also a bonus section, where I shortly present a more complex app and explain a little bit how it works. This way youll realise better the possibilities and capabilities of the Shiny package.

Enrol today and start your journey to becoming a Shiny expert!

Author(s): Bogdan Anastasiei
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